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Content

3ds Max


3ds Max



AUTODESK 3DS MAX 101

With Eric Maslowski

In this demonstration the instructor starts off by walking the viewer through the many fundamental concepts and techniques necessary to create a successful project. He starts off with a tour of the 3ds Max interface stopping at key areas to discuss proper viewport navigation, selecting objects, moving objects around your scene and combining basic shapes to flesh out an idea.

Once the foundation is in place, the instructor takes the viewer through a wide range of techniques for modeling, texturing, lighting, and animating their creations to complete a city scene. The viewer is given the context necessary to take the core techniques and apply them successfully to whatever their end goal or respective industry may be.


DVD / 1290 minutes

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AUTODESK 3DS MAX 2011 - CAT, SLATE, VIEWPORT CANVAS, RENDERING, AND MORE

With Michael McCarthy

In this DVD, Instructor Michael McCarthy goes in depth with some of the most important new features in 3ds Max 2011. Michael starts off with an extensive overview of "CAT" and then goes through creating a custom CAT Rig from scratch and even goes into great detail with using CAT Muscles. Next Michael goes into great detail with the new Slate Material Editor and ends up creating a custom Shader for a Character. Another exciting feature covered is the new Viewport Canvas tools to texture a character head. Other topics on the DVD include rendering with Quicksilver, Rendering out Surface Maps, and more.

This DVD is perfect for those who want to get up to speed fast with many new features in 3ds Max 2011 and how to use them in production.


DVD / 240 minutes

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CHARACTER SKINNING - SKINNING A LOW-RES CHARACTER FOR ANIMATION

With JP

In this DVD, JP Self makes the character from the Low-Res Character Production DVD animation-ready by skinning it from head-to-toe. He goes over how to fit the biped to the mesh, using the weight tool to adjust the folds in those tricky areas (such as the hands, shoulders, and pelvis), mirroring the vertices from one half of the character to the other in order to achieve that professional outcome, and even resizing the character after the skinning is complete.

This DVD will help you get a better understanding of the methods and the reasoning behind the techniques that professionals use in production.


DVD / 150 minutes

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DOZER, THE - PART 1 - BUILDING & RENDERING A HIGH POLY DOZER IN 3DS MAX

With Laurens Corijn

In this DVD, Instructor Laurens Corijn demonstrates how to model and render an entire high poly military dozer from scratch. Laurens explains many hard surface modeling techniques that will help you create complex shapes without pinching artifacts when smoothing. Next you will learn how to add a few simple materials and then render out different element passes using Mental Ray. Finally all the render passes are taken into Photoshop where Laurens shows a few interesting tricks on how to composite them and get a final image for your portfolio.

This DVD is perfect for those who want to want to learn many practical hard surface modeling techniques and rending out your highres 3ds Max models for your portfolio.


DVD / 540 minutes

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DOZER, THE - PART 2 - LOW POLY MODELING, UVING, AND BAKING

With Laurens Corijn

In this DVD, Instructor Laurens Corijn continues from Part 1 and constructs the Low Poly version of the Dozer including the Modeling, Uving, and Baking. Laurens also starts each major section off with a brief introduction on what to expect during the process. He starts off by carefully modeling each section of the Dozer's low poly mesh. Once the low poly is complete he goes into creating the complex Uvs required for baking and texturing. Laurens then goes into baking out the normal and ambient occlusion maps. And finally applying and adjusting a shader in the 3ds Max viewport.

This DVD is perfect for those who want to want a comprehensive look at how to take a complicated high-poly vehicle and create a low-poly version ready for real-time applications and games.


DVD / 480 minutes

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DOZER, THE - PART 3 - TEXTURING AND SHADING

With Laurens Corijn

In this DVD, Instructor Laurens Corijn continues from Part 2 of the Dozer series and creates all of the textures and shaders needed to get the vehicle polished, finalized and inside UDK. Laurens starts off by laying the foundations of the textures and even bakes out a few more to get a solid base to start from. He then goes through the full texturing of the diffuse, specular, gloss, and even adding the diffuse details into the normal map. When the textures are done, he goes over how to create a very nice shader using his very own Xoliul shader. Laurens then brings everything into UDK to get it looking great in-game. He goes into great detail about cubemaps and even has a little fun exploring next-gen DirectX 11 features. Laurens finishes by talking about presentation and goes over the simple environment he created.

This DVD is perfect for those who want to learn more about texturing, shading, and presenting their models. A lot of people have mastered the modeling, baking, and mapping (from the previous DVDs) but still struggle a bit with texturing. Proper texturing and presentation can really bring a subject to life and make it look amazing.


DVD / 330 minutes

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FOUNTAIN, THE - HIGH RES MODELING

With Riki Babington

In this demonstration the instructor creates the high res version of a complex modular fountain from scratch with 3ds Max 2010. The sculpting portions of the video are done twice, once in Mudbox 2009 and again in Zbrush 3.1.

The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.


DVD / 510 minutes

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FOUNTAIN, THE - LOW RES, UVING, AND BAKING

With Riki Babington

Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the Uvs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.

The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.


DVD / 300 minutes

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LOW-RES CHARACTER PRODUCTION - CONSTRUCTING A CHARACTER FOR NEXT-GEN GAMES

With Adam Schuman

In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from Zbrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.


DVD / 270 minutes

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MUDBOX - A COMPREHENSIVE INTRODUCTION

With Riki Babington

In this DVD, Instructor Riki Babington guides you through many of the powerful features in Autodesk Mudbox. Riki starts off with the UI and then goes into importing and exporting your meshes. From there he gets into the sculpt brushes and then into the extensive painting features. Further topics include using pose tools, curves, cameras and lights, viewport filters, map extraction, sculpting with maps, and rendering. As a bonus he then goes into the new features recently released in the Subscription Advantage Pack including the Gigatexel Engine, smoothing groups, creating and combining normal maps from bump maps, using the tiling plane, and much more. Finally, Riki demonstrates how to create a portfolio quality sculpt of an old wall. He begins inside 3ds Max and goes all the way through completion.

This DVD is perfect for those who want to understand the power of Autodesk Mudbox and how to use it to create a portfolio quality environment piece.


DVD / 270 minutes

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NEXT-GEN TEXTURING TECHNIQUES

With Riki Babington

In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.

Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set, Wood, Cloth, Grass, Ground, and Metal. This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource.


DVD / 300 minutes

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OLD DAMAGED PILLAR

With Riki Babington

In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3.

This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.


DVD / 210 minutes

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THINKING PARTICLES PART 1 - A COMPREHENSIVE INTRODUCTION

With Hristo Velev

In this DVD Hristo Velev starts from the very beginning by explaining what Thinking Particles actually is and then begins to build upon a solid foundation of theory and technical knowledge of the program. From there Hristo goes through an extensive set of basic concepts to guide you through the massive amount of features in TP4. During that time he creates several practical effects that are very useful in production.

After the basic concepts are covered he then goes through creating an entire project from start to finish to help you understand the entire process. With over 9 hours of training this DVD will help you understand Thinking Particles and start creating amazing effects.


DVD / 540 minutes

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THINKING PARTICLES PART 2 - INTERMEDIATE CONCEPTS

With Hristo Velev

In this DVD Hristo Velev takes up from Part 1 in this series, to go deeper into the intermediate concepts of Thinking Particles. Everything from Raycasting, Referencing, Motion Inheritance, Generation, Driving Scene Objects, Shape Collision, Fragmentation, Caching, Joints, PhysX Dynamics, Deformation, Displacement, Map-Based Interaction, Particle Interaction, Custom Data Streams, FumeFX Interaction, and more are fully explored in this DVD.

This DVD is perfect for those who want to learn more about Thinking Particles and why many studios are using it in production today.


DVD / 480 minutes

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V-RAY MASTERCLASS - UNLEASHING THE POWER OF V-RAY

With Erasmus Brosdau

In this DVD, Erasmus Brosdau shows us how to create amazing renders using the extremely popular V-Ray rendering engine. Erasmus uses his many years of professional experience using V-Ray to give extremely practical and efficient ways to start rendering portfolio quality renders today. He starts off giving a brief overview of the user interface and then gets into V-Ray Lights. Next, Erasmus goes deep into V-Ray Materials including the popular PowerShader and even covers specific shaders like CarPaint, Hair, and Skin. He then goes through the important topic of Rendering and how to efficiently get to a high quality render. Finally, Erasmus goes through post processing techniques using Photoshop and the last chapter even gives very valuable tips on how to prepare and present your images for your portfolio.


DVD / 390 minutes

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ZBRUSH HARD SURFACE TECHNIQUES 2

With Mike Jensen In this DVD, Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using Zbrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt. Finally he talks a little about how to pose your model and bring it into 3d Studio Max to render with Vray and then compositing the final in Photoshop. This DVD is perfect for those who want to learn how to create hard surface character armor inside Zbrush 4 R2.

DVD / 450 minutes

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